TV

Alice in Borderland Season 3 Nails It — But the Mysteries Only Multiply

Alice in Borderland Season 3 Nails It — But the Mysteries Only Multiply
Image credit: Legion-Media

Borderland is back—and the countdown to chaos starts now. Brace for a return to the edge where rules bend and loyalties break.

I did not expect Netflix to swing back to Borderland after season 2 felt like a hard full-stop. And yet, here we are: Arisu and Usagi have moved on with their lives, the past refuses to stay buried, and the show is still very good at dropping you into an eerie Tokyo where skylasers enforce the rules. If you remember the first season landing a year before Squid Game blew up, that early run still matters: Alice in Borderland helped set the tone for this whole wave of nightmare game TV.

Where we left our players

Season 2 seemed to wrap things up. Arisu and Usagi finally met in the real world, and Arisu actually grew up a bit — less sulky gamer, more person-with-purpose. Cut to now: they are married and building something normal. Well, as normal as you can be when Usagi is still haunted by her father’s suicide and Arisu keeps bumping into people tied to that Shibuya meteor strike who act like they know him from somewhere he can’t quite place.

The hook this time

Arisu works at a counseling center. A researcher named Ryuji asks him about a past journey and these rumor-mill 'games' former visitors won’t shut up about. Arisu claims he doesn’t remember. Let’s just say the show makes it very clear that’s selective memory at best.

Then Usagi vanishes. Arisu gets an unwanted vision from a man with very Jigsaw energy basically saying: come back and play. The messenger leaves a Joker card — and that is the switch that flips Arisu’s memory of Borderland and what he survived there.

Ryuji, the wild card (yes, pun intended)

Meet Ryuji Matsuyama, the intriguing new face teased in the trailers. He is driven by his own trauma and laser-focused on proving Borderland is real. Helpful? Maybe. Exploitative? Also maybe. He is not particularly warm, and the show keeps you guessing whether he wants to save Usagi or just use her as a breadcrumb trail to his obsession.

He’s also a wheelchair user, which is a smart, overdue wrinkle for the series. Until now, Borderland has mostly centered able-bodied players. Putting Ryuji into the mix forces the game design — especially the Spades-style physical challenges — to get more inventive. That’s not just representation; it’s good mechanics.

The world stays uncanny

Borderland’s version of Tokyo remains gorgeous and unsettling: emptied out, a little autumnal, almost like an analogue copy of the city that slipped out of time. You still get the signature Borderland visuals — deserted streets, dead tech, and those instant-judgment laser beams from the sky if you break a rule or lose. The direction leans into stylish camera moves and beefed-up CGI this season; sometimes it skews surreal, but that actually helps keep the place feeling wrong in the right way. It also might have you revisiting Mira’s season 2 finale speeches to parse what, exactly, this reality is playing at.

The games are still the point

Good news: the games deliver. They’re brutal, clever, and occasionally designed to mess with your head rather than your body, which tends to hurt worse. Arisu’s knack for game theory is back in full, with a few clean throwbacks to the very first room from season 1 when he and his friends had no idea how deep the rabbit hole went. There’s no appeals desk here — it’s win or die, same as always.

One thing the show does nicely: it reminds you Borderland is bigger than the story we’re following. We glimpse other players mid-challenge, different scenarios unfolding at once, and there doesn’t seem to be one shared catastrophe (like the meteor strike) funneling everyone into the same event this time.

About those rules (and the manga tie-ins)

This season sketches out how Borderland operates a bit more explicitly — and then, occasionally, toys with its own framework because Borderland loves to be Borderland. If you read Haro Aso’s follow-up material, you’ll recognize ideas pulled from the sequel manga 'Retry' and the spin-off 'Alice on Border Road'. If you didn’t, no homework required: the show explains what you need on the fly.

  • Setup: Arisu and Usagi are married; her unresolved grief and his mysterious run-ins (hello, Shibuya meteor-strike connections) crack the door back open.
  • Inciting incident: Usagi disappears; a not-so-friendly emissary leaves Arisu a Joker card that reawakens his Borderland memories.
  • New player: Ryuji Matsuyama — a driven, not-especially-likeable researcher obsessed with near-death experiences and proving Borderland exists; he uses a wheelchair, pushing the show’s game design (notably the Spades challenges) in fresh directions.
  • Vibe check: Tokyo-as-liminal-space, tech that won’t help you, lasers that absolutely will end you; slicker set pieces and CGI that lean weird on purpose.
  • Gameplay: mental and physical trials that sting emotionally; Arisu’s game-theory brain is a weapon again; multiple concurrent games remind you the world is crowded and dangerous.
  • Lore: more rulebook pages turned, some borrowed from 'Retry' and 'Alice on Border Road', but the show still refuses to give one neat answer about what Borderland truly is.
  • Pacing: no midseason sag — once it kicks in, it barrels; most episodes stay character-and-game focused, with the finale doing the heavier lore lifting (and yes, raising new questions).
  • Endgame: this season closes the chapter on Arisu and Usagi with affectionate nods to earlier arcs, but the universe absolutely has room to expand if Netflix wants it.

Will there be more?

Alice in Borderland remains one of Netflix’s more reliable global hits, and this run is mostly original to the show while sampling from 'Retry'. Given Haro Aso already spun out more stories in this world, Netflix has options if the numbers look good. The door isn’t wide open, but it isn’t locked, either.

Release date

Alice in Borderland season 3 hits Netflix on 25 September 2025.