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The Crew 2’s Offline Mode Promised Preservation—Pirates Had Other Plans

The Crew 2’s Offline Mode Promised Preservation—Pirates Had Other Plans
Image credit: Legion-Media

Ubisoft finally threw The Crew 2 a lifeline with a hybrid offline mode after killing the original The Crew — and pirates immediately crashed the party.

Ubisoft finally did the thing everyone asked for with The Crew 2: it added an offline option. And then, almost immediately, pirates did the thing everyone expected: they cracked it. It is a neat little case study in how a well-meant fix for players can blow up the second you loosen the online-only leash.

The quick version

  • Players blasted Ubisoft earlier this year for killing the original The Crew entirely, and not even leaving an offline mode behind for preservation.
  • In a bit of course correction, Ubisoft rolled out a new hybrid setup for The Crew 2 that finally lets you play offline or online. Good for players, good for game preservation.
  • Right after that announcement, cracking groups jumped on it and unlocked the game for anyone. Before this change, since The Crew 2 launched in 2018, you could not play it without an online check.
  • Part of why it happened so fast: The Crew 2 is not using Denuvo anti-tamper. Say what you want about Denuvo, but it often slows this stuff down.
  • Adding to the irony, the game is currently priced at $2.99 on Steam, and pirates still went for the free route anyway.

Why the crack was inevitable

The minute Ubisoft removed the always-online requirement for core play, that perpetual gatekeeping vanished. Without Denuvo in the mix, there was one less layer to chew through, and the hybrid mode essentially became an invitation for groups that were already watching the game. This does not mean offline support was a bad idea; it means if you care about protecting a PC release, you either keep the constant online verification or you shore it up with heavy-duty anti-tamper.

The awkward takeaway for other publishers

This is exactly the scenario executives bring up when they argue to keep single-player games tethered to a server: as soon as you let people play without a live check, someone will strip it. And yes, it is a bummer for folks who just want preservation and a stable experience. The reality is that moves like Ubisoft’s probably push other publishers to either stick with online-only, or offer offline but pair it with tougher tech like Denuvo.

So did Ubisoft do the right thing for players with The Crew 2? Honestly, yes. It just came with the predictable side effect that has defined PC gaming for decades. The move helps legit players today and it helps the game survive tomorrow, even if it also gave pirates their opening.