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Rogue’s Season 5.5 Power Heist: Every Ability She Can Copy in Marvel Rivals

Rogue’s Season 5.5 Power Heist: Every Ability She Can Copy in Marvel Rivals
Image credit: Legion-Media

Rogue storms into Marvel Rivals on December 12 as the game’s first five-star Vanguard, built to siphon role stats and hijack signature abilities mid-fight. With Ability Absorption turning enemy powers into her own, NetEase is betting on a bold new twist for hero shooters.

Marvel Rivals is dropping Rogue on December 12, and she is not subtle. She is the game’s first Vanguard flagged at five-star difficulty, and her whole kit is built around grabbing a piece of whoever she touches and turning it against them. It is a bold swing for a hero shooter, and it only really sings if you know the other characters cold. If that sounds like homework, it kind of is.

Why Rogue plays like a walking matchup chart

NetEase designed Rogue’s core mechanic, Ability Absorption, to do more than copy a move. When she tags someone, she steals a specific signature ability tied to that hero’s role and also siphons their role stats. Learning her is only half the job; the other half is learning what 30 different heroes do so you can decide the right target to mug mid-fight.

There are three role-based levers at work every time she absorbs:

1) She gains a bonus based on the target’s role. Vanguards give her +125 max HP (taking her from 675 to 800), Duelists juice her damage output, and Strategists grant self-healing over time.

2) The enemy loses the mirror version of that stat: Vanguards drop max HP, Duelists lose damage, Strategists lose healing power.

3) She also nabs one curated ability from that hero’s kit (if they have a stealable one).

The full slate of stealable powers (from creator early access)

Content creators got hands-on before the live launch, and their footage locked in which moves Rogue can actually take right now. It is one ability per hero, across 30 heroes and three roles.

  • Doctor Strange (Vanguard) - Shield of the Seraphim: Conjures a barrier that soaks incoming damage.
  • Emma Frost (Vanguard) - Diamond Form: Turns to diamond, gaining damage reduction and becoming immune to control.
  • Groot (Vanguard) - Ironwood Wall: Grows a sturdy wall at a chosen spot.
  • Hulk (Vanguard) - Gamma Burst: Blasts nearby foes with damaging gamma energy.
  • Magneto (Vanguard) - Iron Bulwark: Wraps himself in a metal guard for protection.
  • The Thing (Vanguard) - Rock Solid: Grants self damage reduction and Unyielding Will, making you immune to knock-ups, knockbacks, and displacement.
  • Thor (Vanguard) - Awakening Rune: Enters an awakened state that powers up Power Surge Punch.
  • Venom (Vanguard) - Cellular Corrosion: Lashes out with tendrils that slow nearby enemies; failure to escape in time means extra damage.
  • Blade (Duelist) - Bloodline Awakening: Triggers Daywalker mode; overall healing is reduced, but your attacks lifesteal.
  • Daredevil (Duelist) - Sonic Pursuit: Locks onto a target and gains speed and damage reduction when hit; in close, your attacks also blind.
  • Hela (Duelist) - Soul Drainer: Sends out a Hel orb that stuns and drags enemies into its explosion.
  • Human Torch (Duelist) - Pyro Blaze: Surrounds yourself with flame fields; crossing the ring bursts hard, staying inside burns steadily.
  • Iron Fist (Duelist) - Harmony Recovery: Channels chi while seated to heal; overheal converts to bonus HP.
  • Magik (Duelist) - Stepping Discs: Short-range teleport in your movement direction; you are invincible during the hop.
  • Namor (Duelist) - Aquatic Dominion: Summons a Monstro spawn that attacks on its own.
  • Phoenix (Duelist) - Psionic Detonation: Marks an area; three fiery blasts follow. The first stuns, the next two apply slow.
  • Psylocke (Duelist) - Psychic Stealth: Slips into stealth and moves faster.
  • Scarlet Witch (Duelist) - Dark Seal: Tag a target or the ground, then re-activate to pop a force field that periodically stuns inside its radius.
  • Spider-Man (Duelist) - Amazing Combo: Launches an enemy into the air.
  • Squirrel Girl (Duelist) - Tail Bounce: Springs upward using her tail.
  • Storm (Duelist) - Goddess Boost: Supercharges Storm’s kit: Tornado grants a speed boost and slows enemies; Thunder boosts damage and calls lightning strikes.
  • Wolverine (Duelist) - Adamantium Spirit: Brief window of reduced incoming damage and Regenerative Healing Factor. Gain a chunk of bonus HP, cleanse debuffs, and when it ends any leftover bonus HP converts into a one-time heal.
  • Adam Warlock (Strategist) - Soul Bond: Links souls with allies, healing them over time and spreading incoming damage across the bond.
  • Cloak & Dagger (Strategist) - Dagger Storm: Rains daggers that leave a healing-over-time field where they land.
  • Gambit (Strategist) - Breaking Spades: Conjures a spade card, swaps to the Breaking Spades deck, and bumps damage.
  • Invisible Woman (Strategist) - Force Physics: Pushes or pulls enemies ahead using psionic force.
  • Jeff the Land Shark (Strategist) - Healing Bubble Blast: Spits a line of bubbles that allies can collect for healing and a speed boost.
  • Loki (Strategist) - Regeneration Domain: Creates a healing field that ticks over time and converts some incoming damage into more healing.
  • Luna Snow (Strategist) - Absolute Zero: Throws an ice clump that freezes on hit and heals you; a hit also grants bonus HP.
  • Mantis (Strategist) - Spore Slumber: Lobs a spore that sedates the nearest enemy.

What about heroes she cant pull a move from?

Not every character gives up an ability. If Rogue touches someone like Peni Parker, Rocket Raccoon, or The Punisher, she still flips the important switches: she gets the role-based buff, they take the matching stat penalty, and her dash, Fatal Attraction, instantly refreshes if it was on cooldown. That last one is sneaky-strong. Fatal Attraction has a hefty 16-second cooldown, but using Ability Absorption on a hero without a stealable move pops that dash back immediately. Since Absorption itself is on a 25-second timer, weaving those free resets into your engage window is a big part of her rhythm.

Big picture

Rogue lands December 12, and yes, there is a global countdown floating around if you want the exact unlock time for your region. Between the stat drain and the mid-fight theft of role-defining powers, she is built to punish bad target selection and reward players who can read the lobby. On paper, that is great design and a potential headache for anyone who tries to brawl her head-on.

Curious which stolen move looks best for a frontline bully comp? And does the stat drain + theft combo feel a little too nasty for the current meta? I want to hear it.