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Viral Indie Game Turns Fallout 3 VATS Into Jaw-Dropping Anime Action—Forget Targeting Limbs, You Steal Them

Viral Indie Game Turns Fallout 3 VATS Into Jaw-Dropping Anime Action—Forget Targeting Limbs, You Steal Them
Image credit: Legion-Media

Good for you? The cheery refrain behind the latest push masks a tougher truth: who really profits, and who gets left with the bill.

Give a rabbit a towering mech suit and a lock-on button and, apparently, you get Fallout 3 energy with extra chaos. Solo dev Cherub keeps dropping Bluesky clips of their mecha game about a rabbit named Clover, and every time it pops up, the internet goes: excuse me, it does what now?

After a lot of time spent this weekend, the system is almost completely functional. It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state. In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward. #CherubDev #UE5 #GameDev

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— Cherub (@polygoncherub.bsky.social) Sep 2, 2025 at 12:40

The elevator pitch

It is a third-person mech game (built in Unreal Engine 5) starring Clover, a very cute rabbit who can target specific enemy body parts, then rip them clean off in a VATS-adjacent sequence. Think Fallout 3's Vault-Tec Assisted Targeting System, but turned up to 11 and way more personal. The project does not have an official title yet, but Cherub has been posting regular updates, and a pair of clips from early September really sell the system.

It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state. In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.

That came right after Cherub said the feature was almost fully working. If you are into the inside-baseball stuff, 'cap chance' here is their term for the success roll when you try to yank a part. It is surprisingly crunchy for a game about a rabbit in a robot suit, which is exactly why it works.

  • Right now, the targeting calculates 'cap chance' from LV, HP, distance, and awareness, and it can fail. Cherub wants to add more camera angles, more animations, and an after-action stat comparison screen.
  • A follow-up clip shows Clover successfully tearing off an enemy left hand — yes, bone sticking out — and getting tangible buffs for it: +5 damage and +20 movement.
  • The in-game description leans into the bit, calling the pickup lucky and, in the most deadpan way possible, noting that the hand is very cute, very cool, and also your left arm.

Why this keeps blowing up

It is the exact kind of delightful-meets-deranged premise that social feeds love: a sweet rabbit doing precision-targeted limb theft for stat gains. Every time Cherub posts new footage on Bluesky, it flies. The latest mini-milestone wrapped with the dev celebrating and joking that they were finally going to go play Silksong.

Elsewhere in mechs

Over in Mecha Break land, the lead dev is already talking transmedia, saying 'the birth of a child is just the beginning' while teasing anime and manga plans — even as Steam reviews sit in Mixed territory thanks to pricey microtransactions. Bold timing.