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Unlock Everything in Battlefield 6: The Ultimate Progression Blueprint for Weapons, Camos, and Mastery

Unlock Everything in Battlefield 6: The Ultimate Progression Blueprint for Weapons, Camos, and Mastery
Image credit: Legion-Media

Battlefield 6 hits October 10 with a ferocious return to brutal gunplay, all-out vehicle warfare, and spectacular destruction—faster, louder, and more dynamic than ever. Want to own the fight on day one? Here’s what you need.

Battlefield 6 hits October 10, and it looks like DICE is leaning hard back into the series staples: sharp gunplay, big dumb vehicles, and glorious rubble. If you want to keep up once the dust starts flying, you need the right guns. The catch: the unlock rules can feel like a maze. Here is the clean, no-fuss version so you can get to the good stuff faster.

How weapon unlocks actually work

Two systems run the show: your overall rank and assignment chains. The first 1–2 guns in each family are unlocked the moment you boot up. We are talking rifles, carbines, SMGs, LMGs, DMRs, sniper rifles, and shotguns.

From there, the mid-tier options open up just by playing and leveling. The final two to three weapons in each category are a different story: those require completing specific assignments. One exception worth flagging: pistols and other sidearms are purely rank-based and never ask for assignments.

Planning to chase the late-game toys? You will need to hit level 23 before those assignment tracks even start. After that, every weapon type has a tiered set of challenges you have to clear in order. Expect straightforward objectives like eliminating certain enemy types or landing kills at set distances. Nothing wild, just grindy.

What assignments actually give you

Assignments are not just for weapons. They are broken into buckets that spit out different rewards:

  • Initiation: Basic missions that hand out useful stuff like XP boosts, gameplay boosters, and simple vehicle camos.
  • Weapon: Complete the set, get a new gun. Easy cause-and-effect.
  • Class: Tied to the four classes; unlocks extra gadgets, traits, and mastery badges.
  • Unit: Character skins themed around certain modes.

Cosmetics and mastery, decoded

If flexing your grind matters to you, there are two cosmetic lanes for weapons:

Camos are universal skins you can slap on any gun or vehicle once unlocked. Weapon packages are preset, weapon-specific looks that come bundled with their own attachment loadouts.

You unlock both by raising weapon mastery, which basically means: use the weapon, rank it up, get stuff. Milestones hit as follows:

At mastery level 10, you get that weapon's unique package. At levels 20 and 40, you unlock universal camos. Hit level 50 and you earn the final package, Unstoppable Force, which gives the gun a bronze-toned finish.

Vehicles level the same way. Max out a vehicle and you land the Gold Standard skin at mastery 50. It is more orange-and-charcoal than blingy gold, presumably because bright gold is a terrible camouflage choice in the sky.

On top of all that, general progression feeds into Mastery Badges across five tiers: Bronze, Silver, Gold, Platinum, and Elite. You earn these by consistently using weapons, vehicles, and classes, and you can pin them to your player card if you like showing your homework.

So, is it complicated?

It sounds busy on paper, but once you know the lanes, it is pretty straightforward: rank unlocks the early and mid stuff, assignments gate the top-end toys, and mastery rewards your favorites the more you use them. The upside is it nudges you to try different builds, and that is usually how you find a new comfort pick anyway.

Would you rather everything unlock by rank alone, or do the assignments keep things interesting?