Unlock Every Europa Universalis 5 Achievement With This Ultimate Trophy Guide
Europa Universalis 5 has just arrived, turning the late Middle Ages into a ruthless geopolitical playground where alliances are disposable and borders are begging to be redrawn. Surviving is an achievement—conquering it all is the real flex.
Europa Universalis 5 just dropped, and yeah, it is technically a strategy game, but it also plays like the most petty, cutthroat historical drama you can imagine. If you want the full bragging rights, you are here for the trophies. Below is the whole run of achievements and how to pop them, plus a quick tour of what changed this time that makes EU5 feel more like a brand-new language than a sequel.
What actually changed in EU5
EU5 leans harder into the late Middle Ages and rewires the sim under the hood. The big swing is a new population and society model: people in your realm are not just numbers anymore. They have culture, religion, and a social class, and they push back on your choices. When you raise troops, tweak taxes, or mess with privileges, you are tugging on specific groups with real consequences.
The Estates setup has been overhauled to match that. Instead of slapping on abstract modifiers, you are constantly managing how much influence each group has and how happy they are with you. If that sounds messy, that is the point.
There is also a new backbone stat called Control. Think of it as how much your government actually runs a province versus how much it thinks it does. It runs from 0 to 100. High control means more resources make it to your coffers. Low control means the money (and everything else) leaks away. It is simple on paper, brutal in practice.
For the basics: Europa Universalis 5 is by Paradox Tinto and Paradox Development Studio, and it launched on 4 November 2025.
How the trophy chase works
There are 50 achievements in total. A bunch will fall into your lap on your first run. Others basically require you to roll specific nations or build toward long-form goals across multiple campaigns. Heads up: the raw list below comes from launch-day info, and one line is missing an achievement name while another line repeats the same requirement twice. So you will count 51 entries here, but the in-game list sits at 50.
- All in Favor: Pass a Parliament Issue.
- At Every Continent: Own one location on each continent.
- A Brand New World: Discover the New World.
- A Cabinet of Curiosities: Have a Cabinet Action of all three categories active at the same time.
- A Pile of Gold: Own 35 locations that produce Gold or Silver.
- Be in All the Clubs: Belong to 6 International Organizations.
- (Duplicate requirement only, per source): Belong to 6 International Organizations.
- (Unnamed achievement, per source): Be a secondary participant in a war where any allied participant has a 90% war score.
- Cities Skylines: Have 200 total buildings in one location.
- City of Cities: Own a core province with at least 100 Development.
- Cold War: Have a war without any ongoing conflict for 2 years.
- Combined Arms: Have levies, an army, and mercenaries at the same time.
- Crusader Kings: Win a Crusade or Jihad.
- 500 Miles: Own at least 100 locations with 5 roads each.
- For the Glory: Diplomatically annex a subject.
- Grand Coalition: Join a Coalition of more than 5 countries.
- Hearts and Minds: Improve the cultural opinion with another country.
- Here I Stand: Convert to Lutheranism and unlock 3 Aspects of Faith.
- It is Just Business: Create a Market.
- It Belongs in a Museum!: Gain a new Work of Art.
- Just a Little Bit More Patience: Play a campaign from 1337 until 1836.
- L'Etat, C'est Moi: Reach 100 Value for both Centralization and Absolutism.
- Moneytalks: Become the Economic Hegemon.
- Patron of the Arts: Invite an artist.
- Respected: Have 100 Prestige, 100 Legitimacy, and 100 Stability.
- Rule of Law: Change a policy.
- Scientific Victory: Have at least 450 Advances researched.
- That is Mine: Conquer a location.
- The Three Mountains: Form Ryukyu.
- Total Control: Have 20 locations with 100% Control.
- 'Till Death Do Us Part: Secure Royal Marriage with another country.
- Victorious!: Win a war.
- Welfare State: Have a market of your country with a full stockpile of at least 20,000 Food.
- What a Great Guy: Be present on every subcontinent.
- What the Lord Giveth: Start with 8 Privileges enacted for the Nobility, and then remove all of them.
- City of Man's Desire (country-specific): Starting as the Ottomans, conquer Constantinople and end the War of the Turks situation as the strongest Beylik.
- Break the Yoke: Break the Tatar Yoke as a Russian country.
- Doge Coins: Starting as Venice, become the Economic Hegemon.
- Felix Austria: Starting as Austria, become Emperor of the HRE and be a Great Power.
- Hongwu Di: As Ming, own the entirety of China and be the leader of the Middle Kingdom.
- House for Hus: Starting as Bohemia, win the Hussite Wars situation as a Hussite.
- Je Maintiendrai: Form the Netherlands as a minor nation starting with Dutch culture.
- Lingua Franca: As France, be the Cultural Hegemon.
- Lion of the North: Start as Sweden, and ensure the victory of the Protestant League.
- A Manchurian Candidate: Start as a country with the Jurchen culture and become the leader of the Middle Kingdom.
- Plus Ultra: As Castile or Spain, have a presence in Iberia, Maghreb, the Caribbean, Mesoamerica, and Peru.
- Potato Potato: Starting as a European country, produce potatoes.
- Rule Britannia: Starting as England, form Great Britain and be the Naval Hegemon.
- The Navigator: As Portugal, have a presence in Africa, America, India, and Indonesia before the Age of Reformation.
- The Spice Must Flow: Starting as a European country, have an active Trade route with Cloves.
- True Heir of Timur: Having had Timur as the ruler of your country, form the Mughal Empire.
A few notes before you dive in
Some names are cheeky nods to Paradox siblings and famous expansions, which is cute until you realize what they demand. The long-haul goals are the usual Paradox brain-benders: full-chunk map control for Ming, a Protestant League victory as Sweden, hegemons of various flavors, and the time-spanning ironman of running a campaign from 1337 to 1836. The country-specific ones lock your opening pick, so plan ahead if you are chasing those in an efficient order.
If you are plotting a platinum run, the new Control stat and the pop-driven Estates make resource snowballing trickier than in EU4. Translation: conquering fast is not enough. You have to actually integrate and govern what you take, or the economy will sag and your army machine will sputter. It is harder, but it is also where the game sings.
Got a plan for your first sweep at the list? I am partial to knocking out the explorer stuff early, but I am not going to judge anyone beelining for Doge Coins.