The Outer Worlds 2 Drops a Massive Patch With 350+ Fixes — and Sneaks In a Niche Reddit-Requested Feature
Crashes fixed, eyebrows restored — the latest patch squashes the bizarre vanishing-brows bug.
Outer Worlds 2 just dropped a monster patch, and yes, the eyebrow saga is finally over. Obsidian pushed update 1.0.5.0 with a fix list that reads like a novella — well over 350 items — and it sure looks like the team has been quietly camped on Reddit. One very specific tweak feels like a direct nod to a fan post.
How big is this thing?
When the studio teased 'numerous bug fixes,' they were not kidding. The patch notes sprawl across the UI, art, animations, combat and systems, quests and content, and a grab bag of crashes and weird edge cases players surfaced. It is a lot.
The eyebrow crisis: resolved
Two of the most meme-able, player-reported issues were eyebrow-related. First, your character's eyebrows no longer vanish when you open the inventory or let the idle camera take over. Second, the eyebrow color you pick at character creation now actually sticks. Small catch: that color fix is not retroactive, so if you already rolled a hero with the wrong brow shade, the game will not magically repaint them.
'MY EYEBROWS ARE SAAAAAVED'
A deep-cut design tweak on Paradise Island
There is also a very specific change that is not labeled as community-reported, but it feels like one. On Paradise Island at the crabble fishery, players who dematerialize the examinable crabble corpse can now loot the soldier corpse for a proper reward. Translation: there is a reactive element there that normally wants a skill check. Someone tried to bypass it with the body dissolver, which did solve the problem in an alternate way — but the game did not pay out. Now it does, which is exactly the kind of small, smart update that makes reactive play feel respected.
Reddit sleuths noted the original player who complained about this later deleted their post. Others chimed in that it sure seems like the studio is lurking. Obsidian QA lead David Benefield answered with the eyes emoji, so, yeah — they are watching.
Crashes and other oddities
On the stability side, the patch knocks out a crash tied to ray tracing, another related to crowd NPCs, and one very niche fail state where you die from fall damage at the exact moment you start climbing a ladder. Whoever managed to trigger that particular blend of physics and bad luck, your legacy is secure — the crash is not.