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Sleeper Roguelike Hit Megabonk Sells 1 Million in 2 Weeks, Solo Dev Celebrates With Extra Sauce

Sleeper Roguelike Hit Megabonk Sells 1 Million in 2 Weeks, Solo Dev Celebrates With Extra Sauce
Image credit: Legion-Media

You could see it coming the moment the skateboarding skeletons rolled out: this was always going to make headlines.

Just when it felt like September had exhausted every surprise indie story, another one swerved in from the blind spot. Megabonk — a weird, charming mashup that looks like a PS1 fever dream — just sold 1 million copies in two weeks. Yes, two weeks.

The setup: 2025 is the year of the stealth indie hit

Between REPO, Schedule 1, and Peak, calling 2025 the year of the surprise indie is not a stretch. And September alone delivered two of the biggest indie launches in ages with Hades 2 and Hollow Knight: Silksong. Silksong was such a gravitational force that a bunch of smaller teams quietly bumped their dates to avoid it — inside baseball, but very real. Then, somehow, sandwiched right between the giants, Megabonk showed up and detonated.

What is Megabonk, exactly?

Imagine Risk of Rain 2’s run-based chaos fused with the snackable, numbers-go-brrr dopamine of Vampire Survivors, then render the whole thing like it escaped from a lost 32-bit disc. Populate that with skateboarding skeletons, a chimp in shades, and miscellaneous gremlins, and you have Megabonk’s vibe. It is knowingly odd, proudly arcade-y, and apparently ridiculously moreish.

The rocket ride

  • Launched two weeks after Hollow Knight: Silksong and one week before Hades 2 — prime crossfire territory, somehow turned into prime real estate
  • Hit roughly 4,000 user reviews marked 'Very Positive' within its first week
  • On Oct 2, 2025, developer vedinad announced Megabonk crossed 1 million copies sold in its first two weeks

'THANK YOU GUYS!! ill be eating spaghetti with EXTRA sauce tonight.'

The dev added that they really appreciate the feedback, there are plenty of things they want to tweak, and a public roadmap is on the to-do list. Also: they are overwhelmed, tired, and taking a few days to breathe before updates start rolling. Honestly? Good call.

Why this popped

Two things can be true: September was dominated by Hades 2 and Silksong, and it was still a great time for a left-field curiosity to go viral. Megabonk’s hook is immediate, the aesthetic is unmistakable, and the run-to-run chaos makes it an easy 'one more try' time sink. It did not just survive the crosswinds — it slipstreamed them.

Meanwhile, over on PC JRPG Island...

Digimon Story Stranger Time is quietly filling the Pokemon Legends Z-A-shaped hole on PC. It set a new bar for the series on Steam, beating the last JRPG’s record 32 times over, and it is sitting on 'Very Positive' reviews. Different lane, same energy: 2025 keeps cranking out unexpected wins.