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Megabonk Mania: Baldur’s Gate 3 Publishing Director Joins Palworld Dev and FPS Legend Shroud as Thousands Rave on Steam

Megabonk Mania: Baldur’s Gate 3 Publishing Director Joins Palworld Dev and FPS Legend Shroud as Thousands Rave on Steam
Image credit: Legion-Media

Baldur's Gate 3 developer serves a spicy truth—said with love.

Megabonk is the kind of game you boot up for five minutes and suddenly it is an hour later and your brain is soup. The 3D Vampire Survivors-like has quietly (and then very loudly) turned into a breakout hit, with a weekend player surge that put it ahead of Call of Duty, Borderlands 4, and Marvel Rivals. Yes, the silly little roguelike with floating heads is outpacing the big boys. I love this timeline.

So... what exactly is Megabonk?

It is a cartoony, 3D riff on the Survivors formula where you bounce around randomly generated maps while endless waves of enemies swarm you. Picture massive armies of floating heads and other weirdos bearing down while you flail, swing, and pray. It is chaotic, it is dumb in the best possible way, and it is absolutely tuned for that one-more-run compulsion loop. Half the fun is dying in a glorious, ridiculous mess and immediately hitting restart.

'Megabonk is perfect brain rot,' Baldur's Gate 3 publishing director Michael 'Cromwelp' Douse posted, 'and I mean that as a compliment.'

He is not wrong. If your wavelength is equal parts slapstick and strategy, it clicks fast.

The receipts (because this thing is not just a meme)

  • Sales: Over one million copies sold in just two weeks, which even surprised the solo developer, Vedinad.
  • Player surge: Hit a new player record over the weekend and charted higher than Call of Duty, Borderlands 4, and Marvel Rivals.
  • Steam love: More than 21,000 positive reviews and still climbing.
  • Industry noise: A Palworld developer says the mayhem has been so consuming it is cutting into their time with Borderlands 4, and former Counter-Strike pro Shroud has already called Megabonk his GOTY frontrunner.

David vs. Goliath, but with bonks

There is a little inside baseball here: when an indie roguelike starts out-charging AAA live-service machines on the weekend charts, that is not nothing. It is the purest reminder that a sharp loop, a goofy tone, and great replayability can still bulldoze a marketing war chest. Long may the bonk continue.