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Mario Galaxy and Astro Bot-Inspired 3D Platformer Blasts Past Kickstarter Goal in 47 Minutes, Races Through Stretch Goals

Mario Galaxy and Astro Bot-Inspired 3D Platformer Blasts Past Kickstarter Goal in 47 Minutes, Races Through Stretch Goals
Image credit: Legion-Media

Home Paige boots up in the most unlikely place: an old-school OS recycle bin, where digital castoffs become the main event.

Every now and then, a game sets off the part of my brain labeled: please let me hop across tiny planets and yeet myself with momentum. This one did it the second it said the words: inspired by Mario Galaxy and Astro Bot.

It’s called Home Paige, it’s on Kickstarter, and it rocketed past its initial target in under an hour. The pitch is a momentum-focused, narrative 3D platformer where the heroine, Paige, is a polygonal girl who has spent her entire life in the recycling bin of a 1990s-style computer. Yes, the literal trash can on your old desktop. Delightfully weird premise, and the trailer backs it up with cute animation, throwback locations, and snappy movement.

The quick hits

  • Funding: Initial goal was $18,000; it was smashed in 47 minutes. As of now, the campaign sits above $58,900 (more than triple the target).
  • Who’s making it: Developer Minimin.
  • What it is: A narrative 3D platformer built around momentum and traversal.
  • Where it takes place: Inside a retro OS world with old-Internet vibes and the sunny design optimism of the Wii era.
  • Influences: SRB2 (Sonic Robo Blast 2), Mario Galaxy, Robot 64, and Astro Bot.
  • Playable now: There’s a free demo as a proof of concept.
  • Current stretch goals unlocked: Playable mini-games, a secret boss, bonus challenge levels, and a fully 2D animated intro.
  • Next up if it hits $70,000: A guest musical number, plus Mac and Linux ports.
  • Release timing: No date yet. Minimin says they do not expect Home Paige: Chapter 1 to take more than 12-16 months, but they’re keeping the window loose for sanity’s sake.

So what are you actually doing in Home Paige?

You play as Paige, sprinting, sliding, and flinging through an operating-system world full of oddball residents: shopkeepers, rivals, friends, assorted NPCs, and a buffet of strange digital delicacies. The whole thing leans into that late-90s/early-2000s internet aesthetic, but with the breezy, approachable tone you probably remember from the Wii era. Think big, readable shapes, bright colors, and lots of momentum-based problem solving.

The Kickstarter trailer moves fast in a good way: quick cuts of tight platforming, adorable character animation, and levels that look like someone turned a retro desktop interface into a theme park. The demo is out there already as a movement test, and judging by the comments, people are into it.

"This is absolutely sick. I have high hopes for when the actual game comes out. Even for a movement demo, it’s such a good game!"

Funding status and what that actually means

Backers have already hit a healthy set of extras: mini-games you can actually play (not just background fluff), a secret boss, extra challenge stages, and a 2D animated opening sequence. The next line of dominoes falls at $70,000, which adds a guest musical number and brings Mac and Linux versions into the fold.

As for when you can expect to touch the full thing: Minimin is aiming for a 12-16 month dev window for Home Paige: Chapter 1. They’re very clear that it’s an estimate and not a promise, which is refreshing. Translation: they have a target, but they don’t want to lock themselves into a date that causes chaos later.

If you grew up on Galaxy and you like your platformers with speed and personality, this one looks like it understands the assignment.