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Lords of the Fallen 2 Goes Fun-First, Spotlighting Striking Female Character Designs, Says CI Games

Lords of the Fallen 2 Goes Fun-First, Spotlighting Striking Female Character Designs, Says CI Games
Image credit: Legion-Media

The Game Awards 2025 trailer lit the fuse—and fresh teases from CI Games CEO Marek Tyminski fanned the flames. Hype for Hexworks’ Soulslike Lords of the Fallen 2 is surging as fans rally around the sequel’s brutal promise.

Lords of the Fallen 2 is quietly stacking momentum. The new trailer at The Game Awards 2025 turned heads, and then CI Games CEO Marek Tyminski hopped on X and started answering questions that studios usually sidestep. Character design, camera, publisher oversight - he talked about all of it, and some of it was surprisingly blunt.

What the CEO actually confirmed

  • Yes, the sequel will include attractive female characters and revealing outfits/armor. Tyminski replied with a plain "Yes" to a fan on December 14, 2025.
  • The design philosophy is shifting to fun-first rather than chasing political correctness.
  • Expect a more traditional dark fantasy look - something the last two trailers have already been leaning into.
  • Development started in early 2020 with Hexworks operating somewhat autonomously. That setup led to decisions that did not always match what the publisher or community wanted.
  • Since 2024, CI Games as publisher has been fully embedded in development, which Tyminski says has aligned the game more closely with player expectations.
  • Based on player feedback, the team is tuning enemy placement, camera behavior, and the overall Soulslike feel.
  • The camera will be a standard, genre-typical Soulslike camera - think the usual benchmarks, not experiments.
  • Release is still slated for 2026.

The question that lit the fuse

All this came out in replies to Tyminski's post on X (formerly Twitter) about character design. A fan asked point blank if Lords of the Fallen 2 would have attractive women and more revealing armor. He said "Yes." Not much room for interpretation there, and honestly, you don’t often see studio heads answer that one so directly.

From body type A/B to a course correction

If you were wondering about the early chatter around character options, Tyminski addressed that too. He said the game initially used body type A/B and implied that a combination of early studio autonomy and layers of filtering led to choices that did not always reach him in time. He also says he became much more hands-on from late 2024 as the publisher stepped in fully and tightened the process.

"Many of you asked why the game initially had body type A/B. Hexworks started early 2020 as an autonomous studio owned by CI Games. Early on, political correctness and filtering meant not every decision reached me on time. I got a lot more involved from late 2024 and now act as..."

That last part trails off in the thread, but the takeaway is clear: he is now very involved in day-to-day direction.

So what changes in the actual game?

Beyond aesthetics, the team is making nuts-and-bolts adjustments. Tyminski called out enemy placement and camera perspective specifically, alongside the broader feel that makes a Soulslike tick. The promise is a more approachable, player-aligned design - still dark, still punishing, but tuned. He also framed the character direction as giving players more choice and giving the devs more freedom to lean into a classic dark fantasy vibe, which lines up with what fans expect from the genre.

Where the hype stands now

The recent trailers - especially the TGA 2025 one - already pointed to this pivot. With the publisher now fully in the trenches and the CEO publicly saying the quiet part out loud, the sequel looks aimed squarely at its audience. As always, the real test is when we get to play it. The 2026 target is still a ways off, but if the footage is any indicator, Hexworks is sanding down the rough edges and tightening the core loop.