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Hidetaka Miyazaki Just Gave Bloodborne 2 Fans a Reason to Hope

Hidetaka Miyazaki Just Gave Bloodborne 2 Fans a Reason to Hope
Image credit: Legion-Media

Bloodborne 2 is still nowhere to be seen, but fans aren’t giving up. Hidetaka Miyazaki’s long-standing openness to sequels over new IP is rekindling hope that a return to Yharnam could still happen.

If you are still keeping a candle lit for Bloodborne 2, I get it. Here is where the hope comes from, what is actually real, and what is just people connecting dots on the internet with a red string they bought in bulk.

The thing fueling hope: Miyazaki on sequels

Way back in the Dark Souls era, Hidetaka Miyazaki did a 4Gamer interview where he talked about the appeal of sequels versus building something brand-new. He basically said that making a sequel can be uniquely fun because you get to expand on a foundation that already works instead of reinventing every wheel.

'There is a unique kind of fun when you are working on a sequel.'

That sentiment matters because, if Miyazaki genuinely enjoys iterating on previous games, a return to Yharnam is not philosophically off the table. It is not a promise. It is not a hint. It just means he is not anti-sequel on principle.

Does that mean Bloodborne 2 is happening?

Short answer: no announcement, no timeline, no footprint. Sony owns the Bloodborne IP, and PlayStation has been completely silent about it for years. FromSoftware has been busy with, you know, everything else. So the only concrete thing we have is an old comment that says sequels can be fun to make. Hope is fine. Expectation is something else.

About that 'new Miyazaki game' rumor

You may have seen chatter about a new Miyazaki-led IP called 'The Duskbloods' for a 'Nintendo Switch 2.' That is not an announced game, and Nintendo has not unveiled a console called Switch 2. File that under rumor. If it ever becomes real, great, but right now there is nothing official to point to.

Remake whispers and the Bluepoint factor

Remake talk pops up every few months, and lately people have pointed to a Bluepoint Games job posting that emphasizes third-person melee design, enemy AI, and tight character responsiveness. Given Bluepoint rebuilt Demon’s Souls from the ground up and nailed it, fans understandably connect those dots to Bloodborne.

Two important notes:

1) A job listing that fits a studio’s strengths does not confirm the project. It just says they want someone good at the thing they are known for.

2) There is no credible, public info that Bluepoint had a live-service God of War game that got canned. If you saw that floated around, treat it as speculation.

Where things actually stand

  • Bloodborne launched March 24, 2015 on PS4. Developer: FromSoftware. Publisher: Sony. That is still the only official platform.
  • PlayStation has not announced a PS5 patch, PC port, remaster, or remake. Nothing. Silence.
  • Bluepoint is a logical candidate for a remake based on their Demon’s Souls track record, and their recent combat-heavy hiring fits the profile, but there is no announcement.
  • Miyazaki once said sequels can be especially fun to build because you can expand on a proven base. That does not equal a Bloodborne 2 greenlight, but it is not discouraging.

The bottom line

If you are waiting on a sequel, a remaster, or even a 60 fps patch, I wish I had good news. I do not. The hope lives on because Miyazaki likes sequels and Bluepoint likes remakes, but nothing is official. Until Sony decides to do something with Bloodborne, we are all just hanging out in Hunters Dream, passing the time.

I will happily be wrong the second someone finally rings that bell. In the meantime, tell me where you land: patiently optimistic, completely over it, or still poking every rumor with a stick just in case?