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Helldivers 2 Major Order Reaches Endgame: Is the Terminid Hive World Next to Fall?

Helldivers 2 Major Order Reaches Endgame: Is the Terminid Hive World Next to Fall?
Image credit: Legion-Media

Helldivers 2’s latest Major Order is a game-changer: finish it and the community wipes a major slice of Gloom while locking down Hellmire, the firestorm world, against relentless Terminid raids. About 68 hours remain, and the push is on to seal the planet and swing the war map.

Helldivers 2 dropped one of those Major Orders that actually matters, and the clock is very much ticking. If the community pulls this off, it clears a big chunk of Gloom and makes Hellmire, the firestorm planet that bugs love to ruin, a lot safer. There are about 68 hours left, progress is real but messy, and the current strategy needs a course correction.

What the order actually asks for

The job is simple on paper: liberate Erata Prime and Estanu while keeping Hellmire from getting overrun by Terminids. In practice, it got chaotic fast.

Early on, players pushed Erata Prime past 60% liberation. Then a heavy Terminid assault hit Hellmire, and a ton of the community pivoted to defense. That stall was rough at first, but the defense stabilized and Hellmire is now sitting around a 96% hold rate and trending positive.

Meanwhile, Estanu hasn’t seen meaningful progress yet. And here’s the twist that changes everything: Super Earth intel flags Estanu as the source of the Hellmire offensive. In plain English, take Estanu and the assault on Hellmire stops. That would free up defenders to jump back to Erata Prime and finish the job.

Why the current approach is risky

Right now the player base is split between holding Hellmire and pushing Erata Prime, which is the fastest way to fail both. The objective is winnable, but it needs a coordinated pivot, not another day of mixed priorities.

What to do next

  • Prioritize Estanu first: Liberating Estanu cuts off the Hellmire attack at the source. That pause button lets everyone redeploy where it counts.
  • Leave a lean defense on Hellmire: Keep a smaller crew there to lock in stability while the bulk of players hit Estanu.
  • Use reinforcements with intent: Vehicles, turrets, and heavy support should be aimed at cracking strongholds; that drives liberation faster than wandering fights.
  • Target major Terminid nodes: On both Estanu and Erata Prime, hit the big strongholds to accelerate the meter. Time is the resource you do not have.
  • Coordinate, not scatter: Rally through community channels and pick shared targets and windows. A focused wave does more than five random lobbies ever will.

The stakes, in case you needed them

Win this and you carve out a big piece of Gloom and calm Hellmire’s constant bug spam. Lose it and you likely spend the next couple days ping-ponging between defense and stalled liberation until the timer runs out. The window is about 68 hours. If the community can swing hard to Estanu now, Hellmire quiets down and Erata Prime becomes a cleaner finish.

Are you flipping to Estanu or holding the line on Hellmire? If the plan shifts today, this Major Order is absolutely doable.