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GTA 6 Is Basically Finished: Delay Is All About Polish, Says Industry Insider

GTA 6 Is Basically Finished: Delay Is All About Polish, Says Industry Insider
Image credit: Legion-Media

GTA 6 slips again: Rockstar pushes Grand Theft Auto VI to November 19, 2026—six months past its May target—leaving fans stunned as industry insiders downplay the delay.

Rockstar slid Grand Theft Auto 6 again. New date: November 19, 2026. It is a six-month push from the May window everyone had circled, and yes, people are bummed. The twist: folks who track this stuff closely say the game is basically done and this stretch run is all polish. And the boss at Take-Two is backing that up publicly.

What changed, and why everyone says it is about polish

  • New release date: November 19, 2026. Previously expected in May, so a six-month slip.
  • Insider Gaming's Tom Henderson says GTA 6 has been content-ready for a long time and he does not expect another delay. He even points to chatter from supposed Rockstar employees on the GTA Forums backing that up.
  • Henderson's read on the delay: avoid a rough day-one launch. He name-checks recent big releases that shipped hot, including Monster Hunter Wilds earlier this year and a run of Unreal Engine 5 games that hit the market under-optimized.
  • His short version: if even one viral clip shows a character clipping through a door, the internet will run with it, and Rockstar wants none of that.
  • Reece 'Kiwi Talkz' Reilly echoes it on X: the game is content complete, and the team is now in full optimization mode to avoid a Cyberpunk 2077 situation.
  • Reilly also pushes back on the idea that layoffs or union friction caused the delay. With nearly 6,000 people spread across Rockstar's studios, he argues this is not about a few dozen cuts.
  • Important caveat: those insider takes are not from Rockstar themselves. Treat them as informed speculation.
  • On the record, Take-Two CEO Strauss Zelnick says this is about giving Rockstar time to finish strong, and he is confident in the new date.

If you have been following the industry, this all tracks. We have seen too many AAA launches faceplant because a game is technically great but ships with a stomach-churning frame rate on some platforms or a handful of nasty bugs that turn into memes. Henderson calls this delay substantial, but his bet is that it is the only one. Reilly's angle is the same: get everything locked so we don't relive the Cyberpunk 2077 rollout discourse.

'We wanted to give Rockstar the appropriate amount of time to polish the title and make sure it can be the very best it can be. When our competitors go to market before something is ready, bad things happen. That said, I am highly confident on the new date.'

That is Zelnick to IGN. He also told GamesIndustry.biz that sometimes the ambition requires more runway, and that Take-Two and Rockstar are aligned on turning GTA 6 into, in his words, the most extraordinary interactive entertainment experience ever created. Corporate hyperbole? Sure. But it lines up with the idea that they are prioritizing stability and optimization across the board.

So, yeah, November 2026 stings, especially after the long drumbeat to May. But if the choice is a smoother, less chaotic day one versus another round of apology posts and hotfix marathons, I get why they are playing it safe. The bar for GTA 6 is absurdly high. Better to clear it once than trip on the last step.