Genshin Impact Takes On Roblox With Miliastra Wonderland: Permanent UGC, PvP, and Its First Fully Customizable Character

The wait is over: Genshin Impact 6.1 finally opens the gates to Miliastra Wonderland, years in the making.
Genshin is about to add a whole sandbox inside the sandbox. Update 6.1, aka Luna II, brings Miliastra Wonderland, a permanent user-made game space that looks a lot like Roblox crossed with Genshin gear grinding. It is a big swing for HoYoverse, and yes, there is a new currency and a second battle pass. Kind of.
Quick context before the toys come out
Miliastra Wonderland was teased over a year ago and officially unveiled during the 6.1 special program. The update lands October 22 (or late October 21 for players in the US). It sits right behind the next Nod-Krai Archon Quest chapter and the new 5-star character Nefer as the headline feature, and HoYoverse says it will keep growing across future patches, similar to the game's house-building system.
So what is Wonderland, exactly?
It is a UGC playground built into Genshin where you create and share levels using in-game assets, enemies, terrain, and draggable logic trees. Think no-code behavior flowcharts similar in spirit to Unreal's behavior trees. "Hundreds" of player-made stages will be live on day one in plenty of genres: life-sim management, party games, PvP brawls, adventure challenges, and whatever else people cook up. The mode unlocks very early in the opening Archon Quest, around the same moment you get access to Wishes, so anyone actually playing the game should get in right away.
- Creation and discovery: Build stages with visual logic, publish them, and surface them through a rotating featured list. Well-rated, popular levels earn more rewards for their creators.
- Progression: As your Craftsperson rank goes up, you unlock more options and features for your stages.
- Earnings: There is a Creator Earnings System, but details are still fuzzy. A bigger update to payouts is planned for Luna IV (update 6.3).
- Your avatar: You run around Wonderland as the Manekin, a new customizable character. Outfits unlock and craft through Wonderland activities and rank-ups. The Manekin can be used outside Wonderland, but not in Spiral Abyss, Imaginarium Theater, or Stygian Onslaught. Its elemental abilities mirror your Traveler's current element, but the real hook is playing dress-up.
- Cosmetics firehose: Wonderland has its own banner for some cosmetics and its own paid battle pass. If you buy the regular battle pass, you automatically get the Wonderland one too. No double-dipping required.
- On that note, HoYoverse even addressed it on the English stream:
"It's not like you need to buy two whole separate battle passes,"
Instead of Primogems, the Wonderland cosmetic banner uses a new currency called Geodes of Replication. You earn those from weekly challenges, rank-ups, events, and the battle pass. Some outfits will be limited-time (no word on reruns), others can be crafted from gathered materials after you unlock the blueprint. You can kitbash individual clothing pieces and accessories or just slap on premade sets.
Genshin has been notoriously stingy with skins for its main cast, but Wonderland looks ready to drown the Manekin in wardrobe options. Many cosmetics you unlock or buy can be shared with friends, and there will be temporary rental vouchers for some outfits too. What remains unclear is whether Wonderland pays out much of anything outside of its own ecosystem — Primogems, ascension materials, and the usual Genshin staples are a question mark for now.
Why HoYoverse is doing this (and why now)
UGC-first platforms like Roblox, plus builder-heavy giants like Fortnite and Minecraft, pull huge audiences and skew younger. Roblox is reportedly larger than all of Steam on some active days. So dropping an in-house game creator into Genshin makes sense: attract new players, keep current ones busy with repeatable content, and let the community build a long tail of stuff HoYoverse does not have to make itself once the tools are out.
The bottom line
Miliastra Wonderland is a permanent, early-accessible UGC mode with a dedicated avatar, its own banner and battle pass, a new currency, and a planned creator payout system that will evolve in 6.3. If the level editor is as approachable as it sounds and the rotating showcase surfaces good stuff, this could either be a sticky side game inside Genshin or a very fancy dress-up studio with minigames attached. Either way, it is a big experiment for a live service that usually sticks to set-piece events.
Side note: separate from Wonderland, Genshin is also handing out free 5-star Constellations for the first time in five years — with the usual fear-of-missing-out strings attached.