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Battlefield 6 Slashes Conquest Tickets: Fans Say Teamwork Is Dead as Matches Become Ten-Minute Chaos

Battlefield 6 Slashes Conquest Tickets: Fans Say Teamwork Is Dead as Matches Become Ten-Minute Chaos
Image credit: Legion-Media

Battlefield is drawing a line in the sand, rejecting short, twitchy run-and-die skirmishes in favor of sprawling, squad-driven warfare as it charts its next chapter.

EA just turned the pacing knob on Battlefield 6, and the player base is reacting exactly how you think. The studio cut the starting ticket count across every Conquest map, and pretty much the whole community is pushing back.

What EA changed (and why)

The official Battlefield Comms account said the goal is to make matches end more naturally on tickets instead of timing out. In their words:

"We'​ve reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We'll keep monitoring feedback and data to make sure the flow of each match feels right."

If you play Conquest, you know tickets are the backbone of the mode. When your team runs out, that is the game. Fewer tickets = faster endings. That can be great for bite-size chaos. It is also the exact opposite of what a lot of Battlefield fans want from Conquest.

Why players are lighting this up

The gist: Battlefield isn’t Call of Duty, and people don’t want it to feel like Call of Duty. The tone on Reddit and social is strikingly unified for once: do not shrink Conquest.

"Battlefield has never been about short, twitchy, run and die matches. It'​s supposed to be large-scale warfare. Strategy. Flanking. Vehicle coordination. Actually using the damn map."

That post from user slibeepho (3.2k upvotes) also calls out a specific pain point: with 700 tickets now being cited by players on some servers, it can feel like the round is over right as your squad gets set. Five minutes to get into position, grab a vehicle, start a push... and boom, done. If they wanted ten-minute mayhem with zero teamwork, as the post bluntly puts it, they would just play COD.

What players are saying (and how loud)

  • slibeepho: argues Battlefield is about large-scale strategy, says 700 tickets makes rounds feel over before they start (3.2k upvotes)
  • Professional-Car4398: "Please, don'​t change the number of tickets to a smaller one, the game is already short compared to previous Battlefields" (10,000 upvotes)
  • Siden-the-Paladin: posts a list of demands with "Do. Not. Decrease Ticket Count" at the top and asks devs to "stop removing Battlefields identity" (18,000 upvotes)

The Portal wrinkle (and why this stings more)

Normally, the Portal mode is the escape hatch for stuff like this: spin up a server, set your own rules, make a 1200-ticket Conquest and let people opt in. But there is a very inside-the-scene snag here. On October 15, 2025, one player summed it up: the bigger, more fun Conquest maps just had their tickets shaved down, and you could offset that in Portal... except Portal servers are slammed because of bot farms. Translation: there is no easy way to run your own high-ticket Conquest right now, even if you want to. Tough break for Conquest diehards.

The bigger picture: is BF6 Battlefield enough?

Battlefield 6 has been broadly well-liked, but whether it still feels like Battlefield is turning into its big hot-button issue. Movement has already been dialed back with nerfs to make firefights feel heavier and more grounded, and principal game designer Florian Le Bihan has said the team is still hunting for an in-between that keeps everyone (or at least most of us) happy. The ticket cut lands right in the middle of that identity debate.

Where this goes next

EA says they will watch feedback and data and tweak pacing if needed. Given the response, expect more passes on tickets, maybe per-map tuning, and hopefully some relief for Portal so custom high-ticket servers can breathe again.

Meanwhile, on the anti-cheat front

Separate note, but a good one: after a flurry of bans from EA, a popular cheat maker told its users to hit pause "for now." Fans cheered, with the general vibe being "They deserve zero second chances." Not a fix for the Conquest debate, but definitely the kind of housecleaning the community wants to see.