Almost No One Beat the First Boss—So Ninja Gaiden 4 Rethought Its Design
One of October’s most anticipated launches, Ninja Gaiden 4 slices in on October 21, 2025—just days away—as the team tells Eurogamer.de it has made key changes shaped by beta feedback.
Ninja Gaiden 4 lands this week, and Team Ninja quietly spent the summer tuning the game based on how folks handled (or didn’t handle) its very first boss. Short version: they didn’t gut the difficulty, they just made the opening stretch less opaque so more people can actually learn how to fight.
What happened in June
During a hands-on demo at the Xbox Showcase back in June, producers Yuji Nakao and Masakazu Hirayama watched players bash against the game’s opening boss. And by 'bash' I mean almost nobody beat it. That sent the team back to the lab to rethink how the game introduces itself, especially for anyone new to Ninja Gaiden’s brand of punishment.
'We always look at how the media, and indeed everyone, interacts with the game and what kind of improvements can be made,' Hirayama said.
So what did they change?
- The first boss: rebalanced to feel fairer out of the gate, not declawed. The idea is to reduce that immediate wall for newcomers without flattening veterans’ skill ceiling.
- Onboarding: clearer tutorials and in-game guidance so the core mechanics click sooner. Think: better explanations and cues rather than hand-holding.
- Overall approach: teach players how to win instead of simply lowering the bar. The team wants the series’ signature challenge intact, with a smoother on-ramp.
Still not a cakewalk
Nakao was clear the studio isn’t trying to make the early game easy; they’re trying to make it readable. If you already speak Ninja Gaiden, you’ll adapt fast. If you don’t, the game now does more to show you the verbs you need before it starts grading your homework with a katana.
Release details
Ninja Gaiden 4 launches worldwide on October 21, 2025 for PlayStation 5, Windows, and Xbox Series X/S. If you bounced off the demo, it might be worth another go — not because the boss got nerfed, but because the game finally explains how to fight it.