TV

Alien: Earth Creator Explains Why His Far Cry Series Is More Fargo Than You Think

Alien: Earth Creator Explains Why His Far Cry Series Is More Fargo Than You Think
Image credit: Legion-Media

FX has greenlit a Far Cry anthology series from Alien: Earth creator Noah Hawley and It’s Always Sunny in Philadelphia’s Rob McElhenney. The project extends Hawley’s longtime relationship with the network.

FX just pressed start on a Far Cry TV series, and the team-up is exactly the kind of crossover event that makes sense: Alien: Earth and Fargo boss Noah Hawley is building it with Rob McElhenney (It’s Always Sunny, Mythic Quest). Anthology format, big swings, chaos with a purpose. Yep, that tracks.

The pitch in one breath

"Each game is a variation of a theme... To create a big action show that can change from year to year, while always exploring the nature of humanity through this complex and chaotic lens is a dream come true."

That’s Hawley talking about why Far Cry fits the anthology model he sharpened on Fargo. If you know his work, you can already picture the vibes: new setting, new baddie, same obsession with how people break under pressure.

What we know so far

  • FX has officially greenlit a Far Cry series and is positioning it as an anthology, season-to-season reset, Fargo style.
  • Noah Hawley and Rob McElhenney will executive produce. McElhenney is also set to star in addition to working behind the scenes.
  • Distribution is lined up for Hulu and Disney+ in the U.S. (no release date yet).
  • Ubisoft is involved on the production side, handing over one of its flagship game worlds and working with a familiar partner in McElhenney (they already collaborate on Apple TV+’s Mythic Quest).
  • FX Entertainment president Nick Grad is all-in, calling Hawley and McElhenney’s take original, gripping, and wildly entertaining.
  • If you’re counting track records: McElhenney has six series and 32 seasons of FX television under his belt, and Hawley’s Fargo is five seasons deep with consistently strong casts and storytelling.

Why Far Cry and Hawley make sense

Fargo’s whole trick is riffing on a theme without repeating itself. Hawley leans into messy moral choices, dark humor, and the slow-motion avalanche of a bad decision. Far Cry, across its games, does the same thing with guns, cults, tyrants, and sun-washed paradises that are absolutely not paradises. Matching the two feels like a smart fit, not a stunt.

FX is happy, and they should be

Grad’s hype isn’t just corporate cheerleading. Fargo’s track record is real: five seasons of tightly engineered storytelling, Coen-adjacent dark comedy, and actors chewing scenery in the best way. If Far Cry nails even half that consistency while swapping settings each season, it could be FX’s next long-haul genre play.

Meanwhile, about Ubisoft...

Context matters here. Ubisoft’s brand has been dinged in recent years. In 2020, reporting out of its France and Canada offices detailed allegations of sexual misconduct against members of upper management. On the creative side, fans have bristled at microtransactions baked into full-priced releases like Assassin’s Creed: Odyssey. The discourse gets spicy fast, and plenty of players are still skeptical.

Where Ubisoft has quietly found momentum is in film and TV. They already co-produce Mythic Quest, they’ve got a live-action Assassin’s Creed series in development at Netflix, and they’ve been building out animation based on their Tom Clancy library. Pair that with The Last of Us and Fallout proving games can translate to prestige TV, and Far Cry landing at FX feels like a calculated, timely swing.

The bottom line

Hawley taking on Far Cry as an anthology is a clean fit on paper, and McElhenney in the mix makes the FX-to-genre pipeline feel even sturdier. It’s early days — no date, no casting beyond McElhenney, no creative specifics like which game or villain they’ll riff on first — but the framework is promising. If they lean into the series’ moral chaos and not just the explosions, there’s real potential here.