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5 Helldivers 2 Objectives That Ruin the Fun—and Need to Go

5 Helldivers 2 Objectives That Ruin the Fun—and Need to Go
Image credit: Legion-Media

Helldivers 2 nails the thrill of bug-blasting democracy—then torpedoes it with a few rage-inducing objectives. We spotlight the five worst offenders sucking the fun out of the grind and why Arrowhead Studios needs to fix them now.

Helldivers 2 is fantastic at letting you vaporize aliens in the name of Super Earth, but a few objectives feel designed by someone who hates fun. If you have ever started a mission and immediately thought "nope," you are not alone. Here are the five that consistently take a good night of bug-busting and turn it into a patience test.

  1. Emergency Evacuation

    This one might be the most demoralizing of the bunch. Instead of doing what Helldivers 2 does best — flanking, calling in thunder from orbit, detonating everything that moves — you are babysitting civilians who apparently want to sprint into live fire. It is basically a spiritual cousin to the old Retrieve Essential Personnel objective that players loathed so much it was actually removed from the game.

    On higher difficulties, it gets extra spicy: the moment you land, Automaton dropships can start dumping heavy units onto the field, and while you are trying to survive that mess, your evac pals are busy running straight toward the chaos. It is a lose-lose loop: save civvies, get shredded; fight bots, lose civvies.

  2. SEAF Artillery (optional)

    On paper, loading a big gun is cool. In practice, this optional objective is you lugging five oversized artillery shells, one at a time, from wherever the map scattered them back to the cannon at a jog that feels like walking in glue. The moment-to-moment mayhem of Helldivers gets replaced with courier duty.

    And if something explodes near you while you are carrying a shell? It can yeet that round down a hill like you just lost a golf ball in deep rough. Enjoy the sad little chase as it rolls half a biome away.

  3. Stratagem Jammer (optional, Automaton)

    This is the one that steals your toys. Enter an Automaton complex with a Stratagem Jammer active and you cannot call anything down from the Super Destroyer until you shut it off. No air support, no heavy weapons, no lifesaving resupplies. For a game built around Stratagems, it is like someone unplugged your controller.

    Worse, you cannot just solve it the Helldivers way with a 500kg bomb. You have to find the jammer unit, survive long enough to arm a charge, and manually punch in the Hellbomb code while everything around you is exploding. It is a buzzkill wrapped in busywork.

  4. Cognitive Disruptor (Illuminate)

    Illuminate tech that messes with your brain is one thing; messing with your inputs is another. The Cognitive Disruptor scrambles Stratagem names and randomizes their inputs within a 200-meter radius, so calling in anything becomes a guessing game. It is the same core problem as the Stratagem Jammer: it yanks away what makes Helldivers sing and leaves you with basic guns and coping mechanisms.

    Taking it down means hunting for glowing power supply nodes around the structure. Sometimes they are obvious, sometimes they are not, and that inconsistency is where the headaches start.

  5. Detector Tower (aka the 'Eye of Sauron')

    The nickname is earned. This Automaton tower actively scans for Helldivers (or any hostile nearby), and the moment it pings you, it calls in what feels like hundreds of bots. The barrage does not respect normal enemy cooldowns either — it is nonstop dropships, like the mission clock just broke.

    Destroying the tower should be the priority, but the constant flood of robots keeps you pinned, so you are stuck juggling: clear enough enemies to breathe, chip at the tower, repeat. It turns what might be a manageable op into an unholy slog.

That is my hall of fame for objectives that could use some Arrowhead TLC. Which one makes you instantly consider extracting? Or did I miss your personal nightmare?

Quick refresher: Helldivers 2 is from Arrowhead Game Studios and launched in 2024. When it works, it really works — which is why these few mission types stand out like a bug nest at bedtime.