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New Hyper-Real Unreal Engine Trailer for Hideo Kojima's OD Will Make You Fear Every Knock on the Door

New Hyper-Real Unreal Engine Trailer for Hideo Kojima's OD Will Make You Fear Every Knock on the Door
Image credit: Legion-Media

Anticipation is surging, but the calendar remains blank—still no release date.

Kojima just pulled back the curtain on OD with a new trailer, and yes, it is Kojima-level strange and unsettling. The three-minute preview debuted during Kojima Productions' 10th anniversary show, the very on-brand 'Beyond the Strand' event. It is packed with redactions, rain, worms, and a scream you definitely do not want in your headphones at 2 a.m.

The trailer: mood first, answers never

It opens on a cryptic little moment: a card sliding through the edge of a door. Then the screen hits you with a wall of censored text, which feels like a dare.

"Ten years since the [redacted] horror [redacted], '[redacted].' The cursed [redacted] have once again [redacted] into the forbidden."

From there we shift into a first-person view. Sophia Lillis steps into a dim room while rain pounds outside, moves toward a cluster of candles, and starts lighting them. The tension builds in small, nasty increments: a muffled knock somewhere off-screen, a baby crying, and a pile of worms on the table that suddenly writhes to life. The knocking intensifies, the door behind her eases open, someone approaches, and Lillis stares ahead with tears welling up before a figure grabs her face and she screams. Cozy.

  • Trailer length: about three minutes, revealed at the 'Beyond the Strand' 10th anniversary event
  • Perspective: first-person
  • Lead: Sophia Lillis
  • Imagery: rain, candles, a knock in the distance, a crying baby, a table of worms that wakes up
  • Tag at the end: a hand on her face and a full-body jolt of dread

The look and the tech

Visually, OD is going for the hyper-real sheen Kojima fans expect and then some. There are shots where Lillis' in-game model is close enough to the real thing that you could blink and miss the line. And in a little inside-baseball twist, OD is being built in Unreal Engine, not the Decima engine Kojima Productions is using on Death Stranding 2. That is a notable pivot under the hood, and it shows in the fidelity on display here.

The timeline

No release date yet, no window either. Typical Kojima tease: lots of vibe, very little calendar. But if this slice is any indication, the studio knows exactly the kind of nerve it wants to shred.