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Lethal Company 2 Can Wait: Sequel Vision Outgrows Ambition, Original Still Comes First

Lethal Company 2 Can Wait: Sequel Vision Outgrows Ambition, Original Still Comes First
Image credit: Legion-Media

Zeekerss considered launching a studio, but the real buzz is still in going it alone.

Lethal Company blew up, stayed weird, and is still not technically finished. More than two years after it launched into Steam Early Access, the co-op horror hit is sticking around in that lane a bit longer. After quietly shipping a long-simmering side project, solo developer Zeekerss says he is shelving any sequel dreams and zeroing in on finishing the game everyone’s actually playing.

So, where are we with Lethal Company?

In an email Q&A with GamesRadar+, Zeekerss made it clear the current plan is not a sequel — it’s updates. He still considers Lethal Company unfinished, which is why Early Access isn’t going anywhere yet.

"I haven’t had anyone ask me about a sequel to Lethal Company, but I know people really want more updates to it! It’s still in early access because I have a lot left to do. As for Lethal Company 2, I have a vision for what that ought to be, and it surpasses my own ambition."

Solo, for now (and probably by choice)

Given how massive Lethal Company has been, there’s always a chance he could spin up a team and chase that big Lethal Company 2 idea down the line. He even allows that it’s possible if he ever feels bold enough to recruit. But the vibe right now is very much one-person studio. He’s more excited about building things alone than coordinating a sequel-sized crew.

The palate cleanser: Welcome To The Dark Place

Last year he admitted he hit some burnout after living inside Lethal Company for so long. The break came in the form of Welcome To The Dark Place, a deliberately old-school, text-and-audio horror adventure he’s been tinkering with in some form since his 2015/2016 Roblox days. Shipping it was, in his words, refreshing — mostly because it let him focus on narrative for a change.

That experiment also reminded him what he likes about more traditional games: building mechanics. With the text-driven project, he set up his own rules and patterns and then stuck to them. One example he gives: the player should always be able to listen at a door before opening it. In a regular game, that’s a coded-in button press; in a text adventure, he dictates what the player can or can’t do at every turn. It’s a very developer-brain distinction, but it explains why he’s itching to get back to systems and toys rather than scripts and rulesets.

Now that Welcome To The Dark Place is out, he says he’ll have fewer distractions and can focus on the Lethal Company to-do list.

What happens after Lethal Company?

Lethal Company’s success has basically given him the freedom to chase whatever he wants next, big or small. He rattled off a bunch of ideas he’s itching to tackle once this is wrapped:

  • a sequel or spiritual successor to The Upturned
  • a motion-control game that uses two hands to interact with the environment
  • a party-game collection in the Wii Play mold
  • an open-world stealth game about being hunted across a huge distance
  • and something centered on a car

But that’s all later. Right now, the plan is simple: keep Lethal Company in Early Access until it’s actually done, keep it updated, and worry about the big, ambitious sequel vision some other day.