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Helldivers 2 Major Order Sparks Debate: Is Super Earth Outgunned on Oshaune?

Helldivers 2 Major Order Sparks Debate: Is Super Earth Outgunned on Oshaune?
Image credit: Legion-Media

Round two on Oshaune looked like a rerun of disaster—after the Hive World chewed through hundreds of millions of Helldivers, faith in High Command was shot. But just days into the latest Helldivers 2 Major Order, Super Earth is smashing expectations and turning the tide.

Round one on Oshaune was a massacre. The hive world chewed through hundreds of millions of Helldivers and left the community pretty convinced High Command hadn’t learned a thing. Cut to a few days into the new Major Order, and… yeah, it’s not the same story. This time, the numbers are moving in our favor, fast.

'The time has come to liberate the Hive World. All Helldivers are ordered to deploy to OSHAUNE. Do not relent until it is purged.'

— Super Earth High Command

So where are we actually at?

  • Oshaune is sitting around 50% liberated, and at the current pace it could be fully freed in under 50 hours.
  • The Minor Order (50,000 Hive Lord kills on Oshaune) is at roughly 22,000 so far — about 44% — and trending to finish in under 11 hours.
  • The big behavioral shift: roughly 70% of active players have converged on Oshaune (per Helldivers Companion) instead of splitting across other planets. That alone changes everything.

Why the early doom-and-gloom made sense

The hesitation at the start wasn’t drama; it was muscle memory. After the first Oshaune fiasco, players spread out to safer targets, still spooked by the Gloom and those brutal hive zones. On top of that, there were legit complaints about logistics: thin stratagem support, air support Eagles with busted filters, and general bad vibes about being sent back into the meat grinder.

What actually turned the tide

Yes, logistics did get better. High Command opened up the Emancipator Exosuit for Oshaune runs, which is exactly what you want in a place where the environment itself tries to eat you. And the Democracy Space Station kicked in Heavy Ordnance Distribution, meaning there’s just more boom on the field, more often. That matters.

But the real difference feels like player behavior. The community stopped hedging and piled into one planet. Focused damage wins campaigns. Once people rallied to one objective, the needle started moving in a way it simply didn’t during the first invasion.

Lessons learned the hard way

The first Oshaune run wasn’t just pain; it was training. Squads are picking their battles better — pushing through the Gloom when it helps, bypassing pointless fights when it doesn’t, and saving ammo and reinforcements for objectives that actually swing the map. Exosuit pilots, who learned by getting bodied by Hive Lords and Dragonroaches last time, are now treating the suit like the artillery platform it is instead of a toy. That discipline is showing up in loadout choices, positioning, and the moments where the fog creeps in and panic used to take over.

The vibe shift

Early on, people expected a rerun of the disaster. Now, the chatter has flipped: the community is organized, the tools are better, and the progress is real. It’s not just surviving Oshaune; it’s actually pushing it back.

Where this could still twist

Could High Command spring a late surprise? Always possible. But right now, the numbers say players are on track to finish both the liberation and the Hive Lord quota with time to spare. That’s not luck — that’s course correction, plus a community that decided to lock in instead of scatter.

What do you think — did High Command finally learn from last time, or are we one plot twist away from another faceplant? I’m cautiously optimistic, which is not a phrase I get to use often with Oshaune.