Helldivers 2 Major Order: Best Loadouts to Save Andar and Asperoth Prime From The Illuminate
Sound the sirens—Helldivers 2 just dropped a new Major Order. Super Earth is calling every trooper to hold Andar and Asperoth Prime as the Illuminate launch a full-scale assault. The squids are swarming, the stakes are brutal—gear up and hold the line.
Helldivers 2 just dropped a new Major Order, and Super Earth is banging the drum again. The job: hold Andar and Asperoth Prime against a full-on Illuminate push. If we keep both planets out of squid hands for the next few days, Command gets the breathing room it needs to rebuild York Supreme. No pressure.
What this Order actually is
This isn’t a quick skirmish. It’s a multi-day defense (think 5-plus) where the Illuminate show up in force. They roll with numbers, shields, and the kind of heavies that can delete you in a blink — whether it’s Leviathans or those fleshmob swarms people love to complain about. The trick is staying mobile, managing cooldowns, and deleting their spawners fast so you don’t get flooded.
"Fortify, focus, and don’t forget your Stims."
Loadouts that actually pull their weight
Loadout 1: The all-purpose problem solver
Primary: R-36 Eruptor
Secondary: GP-20 Ultimatum
Throwable: G-4 Gas
Armor passive: Siege Ready (pick your favorite armor type)
Booster: Vitality Enhancement
Stratagems: A/MG-43 Machine Gun Sentry, Eagle 500kg Bomb, M-105 Stalwart, Orbital Railcannon Strike
Why it works: The Eruptor’s damage and splash eat through basic and mid-tier Illuminate, while the Ultimatum is great for popping ships. G-4 Gas buys space to reposition, revive, or rethink your push. Park the MG Sentry smartly, let Stalwart chew the horde, and use Railcannon for high-value targets. It’s a flexible kit that slots into basically any squad.
Loadout 2: The laser lawnmower
Primary: LAS-17 Double-Edge Sickle
Secondary: P-4 Senator
Throwable: G-4 Gas
Armor passive: Siege Ready
Booster: Stamina Enhancement
Stratagems: Orbital Laser, 500kg Bomb, B-1 Supply Pack, AC-8 Autocannon
Why it works: Pure, sustained damage. If you manage the Sickle correctly, it basically never runs dry, and when it needs a breather, the Senator and Autocannon keep the pressure on. Orbital Laser and the 500kg Bomb are your big clears when the wave gets silly. Good for holding objectives and keeping the lanes clean.
Five quick survival tips for Andar and Asperoth Prime
- Delete Warp Ships and Harvesters the moment they show. They spawn more Illuminate. Eruptor, 500kg Bomb, or an Orbital Laser solves that problem fast.
- Call your stratagem timings. Stacking Orbital Lasers or dropping a Railcannon on the same target (looking at you, stingrays) wastes precious cooldowns. Stagger them.
- Your secondary and throwables win fights. If you’re stuck reloading, swap to a grenade launcher or toss G-4 Gas for burst control and easy picks.
- Shields first, then bodies. Low-penetration weapons struggle against Illuminate shields, so open with something high-pen to crack the bubble before you mop up.
- On evac: once Pelican-1 is called, clear the zone during the countdown so you don’t get overwhelmed at the ramp. If it’s a lost cause, run and reset.
Bottom line
The Illuminate aren’t letting go of Andar or Asperoth Prime without a fight, and that’s fine — neither are we. Hold the line, keep your cooldowns clean, and make the squids regret showing up. Pull this off and Command gets the time it needs to bring York Supreme back online. For Super Earth.