Lifestyle

Hades 2’s First Major Update Squashes Glitches and Tames a Notorious Miniboss

Hades 2’s First Major Update Squashes Glitches and Tames a Notorious Miniboss
Image credit: Legion-Media

Hades 2 is dialing back the pain: a post-launch patch is about to make one particularly grating fight less of a slog.

Quick pit stop in game land: Hades 2 just dropped its first post-launch update, and it is very much the classic Day 1 tune-up. Nothing earth-shattering, but a bunch of fixes and one particularly welcome tweak to a pain-in-the-neck miniboss encounter.

What changed (and why you might actually notice)

Supergiant pushed the update right on the heels of Hades 2 breaking out of Early Access last week, so this is that first wave of rebalancing and bug clean-up as a ton of new players hit Chronos. Most of the notes are the kind of tiny-but-irritating things you only notice when they go wrong, all now cleaned up.

  • The Gorgon Amulet was mistakenly using the effect from Yarn of Ariadne. That mismatch is fixed.
  • Dogs spawned by Lycaons could trigger Unseen Ire, which they were not supposed to do. That loophole is closed.
  • A dialogue miss: Hecate was supposed to mention Gigaros in a specific situation but didn’t. Now she does.

There are more little items like that, and if you’re dodging spoilers, the patch notes themselves have spoiler shielding turned on so you won’t accidentally read ahead on content you haven’t hit yet.

The miniboss headache that just got less annoying

The biggest quality-of-life win is aimed at Phantoms — the vampiric terrors haunting the Fields of Mourning. Their physical attacks siphon health, which is already stressful, but here’s the part that made me grind my teeth: until now, they could also drain HP from your raised serpents. Yes, your own allies were fueling the enemy. That’s gone. Phantoms can no longer feed off your serpents.

Before you get too comfy: every other part of the Phantom fight is untouched, so it’s still a scrap. This change just takes the sting out of a fight that felt unfair in a very specific, very annoying way.

Expect more nips and tucks soon

Given how many fresh players are piling in post-release, I’d expect more tweaks like this over the next few weeks as Supergiant keeps sanding down the rough edges. Their whole approach is very iterative — by design.

'The game is the design document.' The Hades 2 team says they don’t keep long, elaborate roadmaps laying out the future. Supergiant is a heavily iterative studio.