Five Nights at Freddy's 2 Post-Credits Scenes Tease the Part 3 Fans Have Been Waiting For
Five Nights at Freddy’s 2 blows the lore wide open, and after a finale that reshapes Mike, Abby, and Vanessa, two post-credits scenes point squarely to Part 3.
Five Nights at Freddy's 2 saves some of its biggest swings for after the credits. The sequel leans harder into the lore than the first film, and the mid and post-credits stingers are where it really tips its hand toward a third movie. If you walked out early: yeah, you missed the good stuff.
Quick rundown: how many extra scenes?
- One mid-credits scene
- One post-credits scene (audio only)
Both are essentially signposts toward a likely Five Nights at Freddy's 3 and throw in some deep-cut nods to the game timeline. And for context: this all comes after a finale that flips the trajectories for Mike (Josh Hutcherson), Abby (Piper Rubio), and Vanessa (Elizabeth Lail).
The mid-credits scene: a storm, a break-in, and a big yellow problem
On a nasty, stormy night at the long-abandoned Freddy Fazbear's Pizza, a group of scavengers sneaks in. They are not there for cash or collectibles; they are cherry-picking leftovers — posters, parts, animatronic scraps — to dress up a haunted house attraction. That is a very obvious wink at Fazbear's Fright, the main location of the third game.
Inside the wrecked restaurant, one of them calls out that they found a secret room that is not on the blueprints. We follow them into a boarded-up safe room where William Afton is slumped in that deteriorated yellow rabbit suit. As the crew creeps closer, his left eye snaps to life with a bright purple glow. A gnarly, distorted noise — half machine, half human — grinds out of the suit, and the screen cuts to black.
If you know the games, you know what that means: the movie is clearly setting up Afton morphing into Springtrap, the big bad of the next chapter.
The post-credits scene: a voice on tape
The last stinger is audio only. No image, just a tape recorder clicking on and a panicked voice: Henry Emily. He is leaving a message for Mike Schmidt, and it is not a friendly check-in.
"I couldn't save you then, so let me save you now. Don't go back. It's not..."
He cuts himself off, yells that the Marionette is coming for him, and the tape slams into silence.
That does two things at once: it finally puts Henry Emily into play as an active character, and it confirms the Marionette is still a lethal factor. Taken together with Afton's purple-eyed reboot, it points straight at a darker family-centered showdown that lines up with the franchise's core mythology.
So, what is the takeaway?
FNAF 2 ends its main story and then immediately builds a bridge to part 3: scavengers accidentally awaken the yellow rabbit in a hidden safe room, and Henry warns Mike — too late — that the Marionette is hunting. It is a clean handoff to the Fazbear's Fright era, and for once, the credits are where the franchise moves the ball the farthest downfield.