Dispatch Finale Explained: The Twist That Changes Everything — Is Season 2 Happening?
Dispatch isn’t a single ending—it’s a gauntlet of player-shaped outcomes, punctuated by canon shock twists. At its core, it follows Robert at the SDN, clawing back what he lost.
Spoiler warning: This digs into the big late-game twists and multiple endings for Dispatch. If you are still playing, back out now and come back later.
Dispatch is one of those choice-driven stories where the ending snaps into place based on how you treat people along the way. The broad strokes stay the same, but who lives, who dies, and who kisses who can change a lot. The spine of it all: Robert clocks in at SDN trying to get his Mecha Man suit back and prove he can be a hero again. Things get messy fast. Chase is left in critical condition at the end of episode 6. Shroud finally stops pretending and goes full monster. And by episodes 7 and 8, the Red Ring storms Los Angeles in a loud distraction meant to stretch SDN thin while Shroud makes his real play: break into SDN and lock down the Astral Pulse for himself.
So... is the age of heroes over?
Short answer: not if you have anything to say about it. The finale lets you steer who stands tall, who breaks bad, and whether Shroud walks out or gets zipped into a body bag.
How Shroud falls (or doesn't)
Shroud planted Invisigal at SDN from the start. She is the mole. You uncover that at the end, and from there, it all depends on your relationship with her.
- If you keep pushing Invisigal away and treat her like a villain, she leans into it. She turns on Shroud at the last second by stabbing him in the neck and killing him, but she also gives up on ever being a hero. Shroud dies. Courtney crosses the line for good.
- If you mentor Courtney and actually believe in her, she takes a bullet for Robert. With her down, Robert throws hands with Shroud one-on-one. You choose: spare him or finish him. The game does not tell you there is a right answer.
- Romancing Invisigal: If you stick by Courtney even after learning about the mole situation, she betrays Shroud for you and eats a bullet to save Robert. The Z-Team rallies around her, treating her like the hero she always wanted to be, and she kisses Robert while she is being wheeled away on a stretcher. It is the rare wholesome version of a chaos ending.
- Romancing Blonde Blazer (Mandy): If you never trusted Invisigal and ended up with Mandy, it stings. Courtney genuinely fell for Robert despite being planted by Shroud, and getting passed over convinces her she is unlovable. She still betrays Shroud, but she kills him and slides into the role everyone already projected onto her. Meanwhile, Mandy admits her Blazer powers come from an amulet, which means she, like Robert, wasn't born super; they both choose the fight anyway. After the dust settles, Mandy even asks what happens to Courtney now that she's chosen the villain track. There is no answer. Then it's back to Robert-and-Mandy banter, a kiss, and a classic team celebration of Shroud's defeat.
Wait, how did Chase survive?
Episode 6 makes it look like Chase is gone. Episode 7 walks that back to: barely hanging on. His speed powers burn through him fast, so every use is dangerous. In the finale, when it feels like the team is out of moves, Chase swoops in, flying. Here is the piece that matters if you romanced Blonde Blazer earlier: Mandy's Blazer abilities come from an amulet. She gives that amulet up to pull Chase back from the brink and stack Blazer-level power on top of his super-speed. It is exactly the curveball Shroud doesn't see coming.
The catch: Mandy can't take the amulet back until they stabilize Chase. So she effectively retires from being Blazer and chooses a regular life for now. For Robert, that means a partner who shares his principles and his human limits. It's a clean, quietly optimistic ending.
The bigger play in episodes 7 and 8
The Red Ring's citywide assault on Los Angeles is really just cover. All that noise pins SDN down while Shroud targets the actual prize: the Astral Pulse inside SDN HQ. He is not shy about casualties and makes it painfully clear he cares only about outcomes, not people. If Robert's arc is about earning his way back into the Mecha Man suit, Shroud's arc is about ripping the mask off and showing what he always was.
Season 2? Here's where things stand
Dispatch tells a complete story. It doesn't need a second season. That said, AdHoc is openly mulling a follow-up. One idea floating around: pick up with the Red Ring coming back for revenge. The sales surge is helping that conversation. Internally, the team expected it to take three years to hit their sales goal; the game popped off hard enough that they now think they can get there in around three months.
The studio told the Friends Per Second podcast they're already considering a second season. Hard numbers so far: one million copies sold in the first 10 days. Sales have continued to climb, but they may still be shy of two million for now. The first season took almost three years to build (the pandemic did not help), so if they go again, the timeline could be shorter.
The bottom line
Dispatch ends the way you steer it. You can redeem Courtney or push her into the darkness. You can spare Shroud or put him down. Mandy can hang up the Blazer mantle to save Chase, and the Z-Team can still find a way to win. However you play it, the finale is really about what kind of hero you decide Robert gets to be.