Call of Duty Black Ops 7 Multiplayer Revealed: Every New Mode, Map, and Mechanic From Call of Duty: NEXT

Treyarch lit up the Call of Duty: NEXT stage on September 30, unveiling Black Ops 7’s biggest upgrades yet—fresh maps, inventive modes, and an expanded arsenal—before the game drops November 15.
Call of Duty did its big annual flex at the NEXT showcase, and Treyarch used the stage to unload a mountain of Black Ops 7 info. If you like fast CoD with new toys layered on top, this one is basically built for you. Here’s the clean version of what’s coming, what’s changing, and what you can actually play soon.
The basics: dates and the pitch
Black Ops 7 drops November 15, 2025. The plan is simple: keep the classic speed and aggression, bolt on some techy systems, and make multiplayer feel like an upgrade without breaking what people actually play the series for.
Maps and modes: 18 at launch, big variety, story ties
Treyarch showed gameplay on six of the launch maps at the September 30 event: Blackheart, Cortex, Exposure, The Forge, Imprint, and Toshin. Those six will be in the open beta too. There are 18 multiplayer maps at launch, with a mix that leans into fast routes, different playstyles, and (nice touch) nods to Black Ops lore baked into the locations.
- Scar - available at launch
- Toshin - available at launch and in the open beta
- The Forge - available at launch and in the open beta
- Homestead - available at launch
- Flagship - available at launch
- Exposure - available at launch and in the open beta
- Raid - available at launch
- Blackheart - available at launch and in the open beta
- Mission: Tide - available at launch
- Mission: Edge - available at launch
- Express - available at launch
- Den - available at launch
- Retrieval - available at launch
- Cortex - available at launch and in the open beta
- Hijacked - available at launch
- Colossus - available at launch
- Paranoia - available at launch
- Imprint - available at launch and in the open beta
Standard playlists are here: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Hardcore, the new Overload mode, and other legacy modes. There’s also a 20v20 Skirmish mode at launch with two dedicated maps, objective play, and lots of traversal options: combat vehicles, ATVs, and even a wingsuit to cover ground fast.
Overload: the new mode that paints a target on your back
Overload is the headline addition. Two teams fight over a device; your job is to carry it into one of the enemy control bases and keep it there until it overloads. The catch: the carrier is marked on the map, so you’re a glowing invitation for the other team to dunk on you. The upside: carrying it gives you extra intel, though Treyarch hasn’t spelled out the exact benefits yet. Overload will be playable in the open beta and at launch, alongside the usual suspects.
Movement: Omnimovement grows up
Omnimovement (introduced in BO6) is back and snappier. Two key changes:
First, wall jumping. You can now bounce off walls and even chain up to three wall jumps to hit higher angles. Each hop bleeds momentum and distance, so it’s not Spider-Man, but it does open new routes. And yes, Treyarch specifically called out reaching otherwise inaccessible spots and grabbing rarer chests. That’s a little Warzone-coded for a multiplayer rundown, but it’s what they said.
Second, higher base movement speed. The old optional Tac Sprint is out by default; everyone is just faster. If you still want Tac Sprint behavior, you can equip a multiplayer perk that adds it. Perks like Lightweight, Dexterity, and Gung Ho can further tune how your character moves.
Systems and progression: the nerdy stuff (in a good way)
Overclocks let you level up your Lethals, Tacticals, Field Upgrades, and Scorestreaks just by using them. Example: the D.A.W.G. Scorestreak can be upgraded for longer battery life or a sentry mode that locks down an area.
Hybrid Combat Specialties mix perk categories. Previously, stacking three perks from a single category unlocked a specialty. Now you can blend perks from different categories to create a Hybrid Combat Specialty, which should stop everyone from running the exact same perk rows.
Specialist Wildcard swaps out your Scorestreaks for more perks. You start with your normal three perks, and then you earn three more over the course of a match at score thresholds: Perk 4 at 200 points, Perk 5 at 400, Perk 6 at 600. Hit 1200 points and everything eligible fires at once. Again, no Scorestreaks when you’re running Specialist — that’s the trade.
Classic Prestige returns. After Military Level 55, you can prestige up from 1 to 10 and unlock skins, blueprints, and other rewards along the way.
Challenges and rewards are deep and continuous: a proper feed to track progress, Daily and Weekly Challenges, Seasonal Events, a Camo Mastery system, and both Classic and Weapon Prestige paths.
Weapons and customization: sharing builds, chasing camos
Shareable weapon builds are finally a thing. You can copy a weapon code straight from a killcam or a creator you follow, paste it into your Gunsmith, and instantly load that exact setup. No more pausing streams to count grip notches.
Weapon Prestige is back in a bigger way. Each weapon has two prestige tiers (Level 1 through 50, then Level 2 through 50). Clear both and you enter Weapon Prestige Master, which runs to Level 250. Progressing this track unlocks exclusive Prestige Attachments you can’t get anywhere else.
Camo heads: there are 16 Mastery Camos across Multiplayer, Zombies, Warzone, and Campaign. Multiplayer has four of its own — Shattered Gold, Arclight, Tempest, and Singularity. The rest layer in via Weapon Prestige, Weekly Challenges, and Seasonal Events.
Beta timing: when you can play
The open beta starts October 5, 2025. If you pre-ordered, you get in early on October 2. The beta includes the new Overload mode and the maps Treyarch demoed at NEXT, so you can actually test the new movement and systems, not just watch them.
Bottom line: Black Ops 7 multiplayer looks loaded. It keeps the speed, adds fresh ways to move and build, and gives sweaty players more depth without turning casual lobbies into a spreadsheet. I’m especially curious to see how Overload plays once everyone realizes the carrier is basically wearing a neon sign — and how wild wall jump routes get after a week of TikTok clips.