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Borderlands 4 Update Finally Adds FOV Slider on PS5 and Xbox Series X — But Gearbox Warns It May Cause Performance Dips

Borderlands 4 Update Finally Adds FOV Slider on PS5 and Xbox Series X — But Gearbox Warns It May Cause Performance Dips
Image credit: Legion-Media

A sweeping update lands across all platforms, packing performance boosts, a cleaner UI, and weapon fixes — PC players included.

Borderlands 4 just pushed a chunky update, and the headliner is something console players have been asking for since day one: a proper FOV slider on PS5 and Xbox Series X. The rest of the patch is your usual grab bag of fixes and tweaks, but the download is no joke either way — it is 11.2GB on PC, and consoles are getting hefty files of their own.

The FOV situation (and the fine print)

PS5 and Xbox Series X now let you bump the field of view. Gearbox also included the caveat we all expected: if you crank it past the default, you may see performance dips. How much it actually hurts your frame rate is still TBD in real-world testing. I do not need a massive FOV bump on console personally, but nobody wants to choose between visibility and frames when plenty of other games give you both.

One small but nice touch: in splitscreen, vehicle FOV changes will now apply to both players so the view stays consistent.

Performance and stability: progress, but keep those expectations in check

Gearbox says it has addressed various instances of hitching, low FPS, and crashes, along with broader stability and performance improvements. There are not a lot of specifics here, and obviously we need to see how it behaves across different setups. The studio also says it is still investigating and plans more improvements, so the optimization story is not over yet.

On the console memory leak that has been wrecking sessions: creative director Graeme Timmins says the team has made real progress, and they are poring over data to make sure the remaining gremlins get exorcised. This comes after CEO Randy Pitchford suggested the old-fashioned 'just restart the game regularly' workaround, which went over about as well as you would expect.

'We believe we have made significant improvements there, but we are still investigating data to make sure any remaining issues continue to be resolved. We are confident that today's update makes a big difference though, and we are excited to get feedback/data on it.'

What actually changed this week

  • Weekly rotation: the encore boss, black market vending machine, and wildcard mission have all flipped, so there is new loot to chase.
  • Balance notes: no big nerfs. Some abilities were corrected to work as intended, including Harlowe's Ground State capstone and Amon's Firewall. Buggy edge cases got squashed too — like a fix to stop Harlowe from healing enemies (yes, really) and a cleanup on Vex's inconsistent buff uptime.
  • Meta temperature check: Timmins says the team is watching balance chatter but is not rushing to delete anyone's busted build right now. If your gun is doing so much damage the game can barely count it, you are still free to live that life.
  • Weapon buffs: Tediore guns got a blanket +10% to damage and magazine size, which suggests players were not exactly vibing with them.
  • Visual fixes: carryable quest objects should stop vanishing or showing up in the wrong spot after you pick them up. As for the lovely PC bug where all your guns turn invisible and enemies lose health bars — I am still waiting on that one.

That is the gist. Big download, finally a console FOV slider, hopefully fewer crashes, and a power fantasy still intact. And yes, Shift Codes for Golden Keys are still a thing if you are stockpiling loot.