Borderlands 4 PC Performance Patch Drops as Creative Director Teases Big Console Fixes Coming Soon

Performance woes continue to dog Borderlands 4, threatening to overshadow the game’s high-octane spectacle.
Borderlands 4 is out and selling the fantasy of bigger guns and bigger numbers, but for a chunk of PC players, the frame-rate fairy showed up late to the party. The devs know it, they’re talking about it, and they’re trying to fix it without breaking five other things in the process.
The noise around performance (and a spicy response)
PC performance gripes got loud enough that comparisons to Cyberpunk 2077’s notorious launch started flying around. That did not go over quietly. Gearbox chief Randy Pitchford waded in to shut the comparison down and to downplay the scale of the problems.
"Less than one percent of one percent" of players are reporting "valid performance issues."
So yes, the conversation got a little heated. Internet gonna internet.
What Gearbox shipped already
Gearbox pushed out the first in what it says will be a weekly run of updates, and that initial patch included a bunch of changes alongside PC performance tweaks. That’s the start, not the finish line.
What the creative director is saying now
Borderlands 4 creative director Graeme Timmins jumped in on social to reassure folks that more performance work is coming. He basically said: there’s more in the pipe, but he’s not putting dates on anything he can’t hit. When someone asked about console stability specifically, he made it clear the console patch is priority one and will go out as soon as it’s ready. There are solid fixes in that build, but they need to be tested before anyone flips the switch.
Why they’re not speedrunning patches
Timmins also explained why they’re not cranking out hotfixes like a drive-thru: rush it, and you risk swapping one bug for three new ones. The studio wants to get improvements to players quickly, but not at the cost of introducing fresh problems. That’s the boring, responsible answer — and honestly, the right one, even if it’s not as satisfying as a daily patch ticker.
Where things stand
- Launch was big, but PC performance complaints took some of the shine off.
- Gearbox shipped the first of planned weekly updates, with PC performance improvements included.
- Randy Pitchford pushed back on Cyberpunk comparisons and said only "less than one percent of one percent" of players have "valid performance issues."
- Graeme Timmins says more fixes are coming; the console patch is top priority, but there’s no promised date because it needs proper testing.
Bottom line: if you’re having issues, help is coming — just not on a fast-food conveyor belt. If you’re not, great, enjoy the loot. Either way, expect the next patches to focus on making the game run better before anyone worries about spit-shining the edges.