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After 3 Years, Slime Rancher 2 Finally Hits Full Release With 94% Positive Steam Reviews — Your Cozy Farming Fix Until Stardew Valley 1.7

After 3 Years, Slime Rancher 2 Finally Hits Full Release With 94% Positive Steam Reviews — Your Cozy Farming Fix Until Stardew Valley 1.7
Image credit: Legion-Media

From scrappy debut to polished standout, the game has blossomed since launch—pulling lapsed players back and dazzling newcomers.

Three years after it first rolled onto Steam in Early Access, Slime Rancher 2 finally hit 1.0, and yep, it landed like a crowd-pleaser. If you loved the original cozy slime-farming loop, this sequel basically waltzes right back in with more charm, a cleaner feel, and a few smart upgrades that make it easier to get lost in for hours.

What you are getting with 1.0

  • Full release arrived on September 23 after a long Early Access stretch.
  • Developer/publisher Monomi Park spent those years layering in updates: new slimes, fresh gadgets, and general tune-ups along the way.
  • Version 1.0 adds cute robo-adjacent gizmos, bouncy new slime types, and expanded story content on top of the core ranching loop.
  • Launch discount: 35% off, which probably explains the sudden spike in newcomers alongside returning fans.
  • Steam reception: sitting at a comfy 94% with a Very Positive rating as of now.

Players seem happy (understatement)

"Been playing since pre-release. The game has grown so lovely since it was first available. It is a really relaxing game."

Another player kept it simple: "If you liked the first one, you will also like this one." That tracks. Slime Rancher 2 is still bright, silly, and soothing, but the quality-of-life tweaks and slightly deeper farming sim vibes make it feel sharper than the first game without breaking what worked.

How we got here

Slime Rancher 2 showed up in Early Access three years ago and immediately had fans asking the same two questions on loop: when is the next content drop, and when are we getting 1.0? Monomi Park kept the lights on with steady patches that added everything from new slime varieties to useful toys and tools, then planted a flag for September 23 as the day the full release would land. They hit the date, and now here we are.

Where I am with it

I am about to sprint back in and vacuum up a frankly irresponsible amount of plorts. Also, great timing: this should hold me over until Stardew Valley rolls out its newly announced 1.7 update, which the dev says is still "a while" away.